Sweltering-Jungle weather table

2d6 result:
2
Tropical Storm

A typhoon has made its way into the area, bending trees and disrupting the match with a powerful gale. While this weather condition is in effect, ignore Step 2 of the Start of Drive sequence - it is not possible for a kick-off to be resolved and a touchback is automatically caused instead. Additionally, while this weather condition is in effect, no Pass actions or Throw Team-mate actions can be performed

2d6 result:
3
Sudden Downpour

The heavens have opened! The players are soaked to the bone and the ball is very slippery! Apply a -1 modifier every time a player makes an Agility test to catch or pick-up the ball, or to attempt to interfere with a pass. Additionally, the poor visibility means that only Quick and Short passes can be attempted.

2d6 result:
4-10
Cool Breeze

A gentle wind has stifled the humidity for the time being; it's perfect weather for Blood Bowl!

2d6 result:
11
Sunny Spell

The sun is shining and it's playing havoc on the passing game! Apply a -1 modifier every time a player tests against their Passing Ability

2d6 result:
11
Hellish Humidity

The heat and humidity is really starting to get to some of the players; they are dropping like Halflings after a picnic! At the end of every team turn, roll a D6. On a roll of 1, a single randomly selected player on the active team succumbs to the oppressive heat and is Placed Prone.