kickoff-event

2d6 result:
2
Get The Ref

Each Team gets a free bribe Inducement as described on page 91. This Inducement must be used before the end of the game or it is lost.

2d6 result:
3
Time-Out

If the kicking team's turn marker is on turn 6, 7 or 8 for the half, both coaches move their turn marker back one space. Otherwise, both coaches move their turn marker forward one space.

2d6 result:
4
Solid Defense

D3+3 Open player on the kicking team may be removed and setup again in different locations, following all of the usual set-up rules.

2d6 result:
5
High Kick

One open player on the receiving team may be moved any number of squares, regardless of their MA, and placed in the same square the ball will land in.

2d6 result:
6
Cheering Fans

Both Coaches roll a D6 and add the number of cheerleaders on their Team Draft list. The coach with the highest total may immediately roll once on the Prayers of Nuffle table, in the case of a tie, neither coach rolls on the Prayers of Nuffle table. Note that if you roll a result that is currently in effect, you must re-roll it. However, if you roll a result that has been rolled previously but has since expired, there is no need to re-roll.

2d6 result:
7
Brilliant Coaching

Both coaches roll a D6 and add the number of assistant coaches on their Team Draft list. The coach with the highest total gains one extra team re-roll for the drive ahead. If this team re-roll is not used before the end of this drive, it is lost. In the case of a tie, neither coach gains an extra re-roll.

2d6 result:
8
Changing Weather

Make a new roll on the Weather table and apply result. If the weather conditions are "Perfect Conditions" as a result of this roll, the ball will scatter, as described on page 25, before landing.

2d6 result:
9
Quick Snap

D3+3 Open players on the receiving team may immediately move one square in any direction.

2d6 result:
10
Blitz

D3+3 Open players on the receiving team may immediately activate to perform a Move action. One may perform a Blitz action and one may perform a Throw Team-mate action. If a player Falls over or is Knocked Down, no further players can be activated and the Blitz ends immediately.

2d6 result:
11
Officious Ref

Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls the lowest randomly selects one of their players from among those on the pitch, in the case of a tie, both coaches randomly select a player. Roll a D6 for the selected player(s), On a roll of 2+, the player and the referee argue and come to blows, The player is Placed Prone and becomes Stunned. On a roll of 1 however, the player is immediately Sent-Off, as described on page 63.

2d6 result:
12
Pitch Invasion

Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls the lowest randomly selects D3 of their players from among those on the pitch, in the case of a tie, both coaches randomly select D3 players from among those on the pitch. Roll a D6 for the selected player(s), All of the randomly selected players are placed prone and become stunned.