Weather

Category: Classic

2d6 result:
2
Sweltering Heat

The intense heat causes some players to faint! At the end of each Drive whilst this weather condition is in effect, one Coach rolls a D3 and each Coach randomly selects that many of their players that were on the pitch when the Drive ended. The selected players are placed in the Reserves Box and cannot be set up on the pitch for the next Drive.

2d6 result:
3
Very Sunny

The glorious sunshine makes for a beautiful day, but plays havoc with the passing game! Whenever a player makes a Passing Ability Test, apply a -1 modifier to the roll.

2d6 result:
4-10
Perfect Conditions

Not too hot, nor too cold. It's perfect weather for Blood Bowl! There is no additional effect.

2d6 result:
11
Pouring Rain

The heavens have opened and the sudden downpour has left the players soaked and the ball rather slippery! Whenever a player attempts to pick up or Catch the ball, or Intercept a Pass Action, they suffer a -1 modifier to the roll.

2d6 result:
12
Blizzard

The freezing conditions and swirling snow makes the footing treacherous and drastically impedes a player's vision. Whenever a player attempts to Rush, apply an additional -1 modifier to the roll. Additionally, when a player makes a Pass Action, they may only attempt to make a Quick Pass or a Short Pass.