Desolate-Wasteland weather table

2d6 result:
2
Tremors

The ground is constantly shaking and shuddering. At the end of every team turn, roll a D6 for each Standing player on the active team that is currently on the pitch. On a roll of 1, that player loses their balance and is Placed Prone.

2d6 result:
3
Pouring Rain

A torrential downpour leaves the players soaked and the ball very slippery! Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass.

2d6 result:
4-10
Perfect Conditions (well, almost)

It’s not quite warm but then again, it’s not quite cold – ideal weather for a game of Blood Bowl!

2d6 result:
11
Lava Bombs

A local volcano is erupting a bit, causing lumps of volcanic rock to rain down for miles around. Whilst this weather condition is in effect, all players are considered to have the Bone Head trait – representing them constantly looking skyward to avoid being struck by unexpected lumps of falling rock.

2d6 result:
12
Strong Winds

If it wasn’t for the winds, it would be a lovely day. The ball does not deviate normally. Instead, after placing the kick, the coach of the kicking team rolls a D8 to determine the direction in which the wind is blowing:

  • D8 - WIND DIRECTION
  • 1-2 Towards the kicking team’s End Zone.
  • 3-4 Towards the receiving team’s End Zone.
  • 5-6 Towards the Sideline to the left of the kicking team.
  • 7-8 Towards the Sideline to the right of the kicking team.

Next, place the Throw-in template over the square in which the kick was placed, with the central arrow (3-4) pointing in the direction in which the wind is blowing. The kick then deviates in a direction determined by rolling a D6 and referring to the Throw-in template. Additionally, the number of squares the ball moves is determined by rolling a D8, rather than a D6.