Autumn weather table

2d6 result:
Leaf-strewn Pitch

Huge drifts of leaves have piled up at regular intervals across the pitch. It looks terrible, but they’re soft to land on! When a player Falls Over or is Knocked Down, the coach of the opposing team must apply a -1 modifier when making an Armour roll against them.

2d6 result:
Autumnal Chill

Winter is fast approaching and players are reluctant to leave the comfortable warmth of the dugout. During the End of Drive sequence, apply a -1 modifier when rolling to see if a player recovers from being KO’d.

2d6 result:
Perfect Conditions (well, almost)

It’s not quite warm, but then again it’s not quite cold – ideal Blood Bowl weather! A pleasant autumn afternoon provides perfect conditions for Blood Bowl.

2d6 result:
Pouring Rain

A torrential downpour leaves the players soaked and the ball very slippery! Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass.

2d6 result:
Strong Winds

If it wasn’t for the winds, it would be a lovely day. The ball does not deviate normally. Instead, after placing the kick, the coach of the kicking team rolls a D8 to determine the direction in which the wind is blowing:

  • 1-2 Towards the kicking team’s End Zone.
  • 3-4 Towards the receiving team’s End Zone.
  • 5-6 Towards the Sideline to the left of the kicking team.
  • 7-8 Towards the Sideline to the right of the kicking team.

Next, place the Throw-in template over the square in which the kick was placed, with the central arrow (3-4) pointing in the direction in which the wind is blowing. The kick then deviates in a direction determined by rolling a D6 and referring to the Throw-in template. Additionally, the number of squares the ball moves is determined by rolling a D8, rather than a D6.