Autumn weather table
Huge drifts of leaves have piled up at regular intervals across the pitch. It looks terrible, but they’re soft to land on! When a player Falls Over or is Knocked Down, the coach of the opposing team must apply a -1 modifier when making an Armour roll against them.
Winter is fast approaching and players are reluctant to leave the comfortable warmth of the dugout. During the End of Drive sequence, apply a -1 modifier when rolling to see if a player recovers from being KO’d.
Perfect Conditions (well, almost)
It’s not quite warm, but then again it’s not quite cold – ideal Blood Bowl weather! A pleasant autumn afternoon provides perfect conditions for Blood Bowl.
A torrential downpour leaves the players soaked and the ball very slippery! Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass.
If it wasn’t for the winds, it would be a lovely day. The ball does not deviate normally. Instead, after placing the kick, the coach of the kicking team rolls a D8 to determine the direction in which the wind is blowing:
- D8 - WIND DIRECTION
- 1-2 Towards the kicking team’s End Zone.
- 3-4 Towards the receiving team’s End Zone.
- 5-6 Towards the Sideline to the left of the kicking team.
- 7-8 Towards the Sideline to the right of the kicking team.
Next, place the Throw-in template over the square in which the kick was placed, with the central arrow (3-4) pointing in the direction in which the wind is blowing. The kick then deviates in a direction determined by rolling a D6 and referring to the Throw-in template. Additionally, the number of squares the ball moves is determined by rolling a D8, rather than a D6.