skills-traits
Arm Bar
Brawler
Q: Brawler states that a player can use this skill when making a Block action on its own (but not as part of a Blitz action). Can a player with this skill use it when it has an assist from a friendly player? (p.80)
A: Yes. The ‘on its own’ part simply means it can only be used as a regular Block action, and not part of another action that includes a Block (such as a Blitz action).
Break Tackle
Grab
Q: Can a player with the Grab skill choose not to use it if they wish? (p.80)
A: Yes. Remember that only Skills and Traits marked with an * are compulsory.
Guard
Q: Can a player with the Guard skill still provide offensive and defensive assists when they have lost their Tackle Zone? (p.80)
A: No.
Q: Can the Guard skill be used to provide offensive and defensive assists when a player is performing a Foul action? (p.80)
A: Yes.
Juggernaut
Mighty Blow (+1)
Q: If a player with the Mighty Blow ( +X) skill makes a Block action, and chooses the Both Down result and is Knocked Down themselves, can they still apply the effects of Mighty Blow (+X)? (p.57 & 80)
A: No, as when the Armour roll is made for the opposition player, the player with Mighty Blow (+X) is Prone and so cannot use the skill.
Q: Can a player with both the Claws and Mighty Blow ( +X) skills use them together to allow them to break an opposition player's armour on less than 8+ provided by the Claws skill? (p.78 & 80)
A: No.
Q: If a player has both the Mighty Blow (+X) skill and the Claws trait, they cannot use the Mighty Blow (+X) skill to modify the Armour roll due to Claws, but can they still use it to modify the Injury roll? (p.80)
A: Yes.
Multiple Block
Q: If a player with Multiple Block also has the Grab skill, can they place the second opposition player that they Blocked into the square that was initially occupied by the first opposition player that they Blocked? (p.80)
A: No, as both Block actions happen simultaneously.
Q: When a player with the Multiple Block skill declares two adjacent opposing players the target of their Block, do both opponents grant defensive assists to each other if there are no other players from the active team marking them? (p.81)
A: No.
Pile Driver
Q: Does the free Foul action from Pile Driver happen before or after making the Armour roll (and potentially an Injury roll) for the player being Knocked Down? (p.80)
A: After – so long as the player is still on the pitch of course!
Q: The Pile Driver skill states that the player performing the Block
action may then perform a ‘free’ Foul action against the Knocked
Down player. Does this ‘free’ Foul action mean that it does not
count towards the team’s one Foul action per turn, or does it
mean that the player can perform this action for free? (p.80)
A: This means that the player may perform this action for
free. This Skill cannot be used if the team has already used
their Foul action for that team turn, and if used will mean
that another player cannot also make a Foul action during the
same team turn.