Weather

Category: Nehekharan

2d6 result:
2
Sweltering Heat

The intense heat causes some players to faint! At the end of each Drive whilst this weather condition is in effect, one Coach rolls a D3 and each Coach randomly selects that many of their players that were on the pitch when the Drive ended. The selected players are placed in the Reserves Box and cannot be set up on the pitch for the next Drive.

2d6 result:
3
Very Sunny

The glorious sunshine makes for a beautiful day, but plays havoc with the passing game! Whenever a player makes a Passing Ability Test, apply a -1 modifier to the roll.

2d6 result:
4-10
Perfect Conditions

Hot, but not scorching. It's perfect weather for Blood Bowl! There is no additional effect.

2d6 result:
11
Sandstorm

Punishing winds have stirred up a sandstorm that has cut visibility and driven the referee inside. No Pass or Throw Team-mate Actions can be performed, and no player may attempt to Rush. In addition, players cannot be Sent-off for committing a Foul, even if they roll a natural double on either the Armour Roll or the Injury Roll.

2d6 result:
12
Scarab Swarm

The acrobatic scarab swarms brought by the local Liche Priests have got loose and they're hungry for flesh. Whenever a player's armour is broken, apply a +1 modifier to the Injury Roll.