Skills & Traits

Category: Strength

Arm Bar
Strength
When an opposing player Falls Over while attempting to Dodge, Leap, or Jump from this player's Tackle Zone, this player may apply a +1 modifier to Armour or Injury Rolls. This modifier may be applied after the roll has been made. If an opposition player suffers a Casualty as a result, this player will count as having caused that Casualty and will receive Star Player Points as appropriate. If multiple players with this Skill are involved, only one player with this Skill can use it.
Brawler
Strength
When this player declares a Block Action, they may re-roll a single Both Down result.
Break Tackle
Strength
Once per Turn, when this player attempts to Dodge, they may apply a +1 modifier to the Agility Test if they have a Strength Characteristic of 3 or lower, a +2 modifier to the Agility Test if they have a Strength Characteristic of 4, or a +3 modifier to the Agility Test if they have a Strength Characteristic of 5 or higher.
Bullseye
Strength
When this player performs a Throw Team-mate Action, if the result of the throw is a Superb Throw then the thrown player will not Scatter before landing and will instead land in the target square. A player without the Throw Team-mate Trait cannot have this Skill.
Grab
Strength
When this player declares a Block Action, if the opposition player is Pushed Back, then this player's Coach may choose any unoccupied square adjacent to the target for them to be Pushed Back into. If there are no adjacent unoccupied squares, then this Skill cannot be used. Additionally, when this player performs a Block Action, opposition players cannot use the Sidestep Skill. A player with this Skill cannot have the Frenzy Skill.
Guard
Strength
This player can provide Offensive and Defensive Assists when a player performs a Block Action regardless of how many opposition players are Marking this player.
Juggernaut
Strength
When this player declares a Blitz Action, they may treat any result of Both Down as Pushed Back during any Block Actions they perform during that Blitz Action. Additionally, when this player performs a Block Action as part of a Blitz Action, opposition players cannot use the Fend, Stand Firm or Wrestle Skills.
Mighty Blow
Strength
When this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they can apply a +1 modifier to either the Armour Roll or Injury Roll, after the roll has been made.
Multiple Block
Strength
Allows a player to perform two Block Actions targeting different opposition players they are Marking. This reduces their Strength Characteristic by 2 for the duration of the Block Actions. These actions resolve simultaneously, even if one results in a Turnover. The player cannot Follow-up. This skill cannot be combined with the Frenzy Skill.
Stand Firm
Strength
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Strong Arm
Strength
When this player performs a Throw Team-mate Action, this player may apply a +1 modifier to the Passing Ability Test. A player without the Throw Team-mate Trait cannot have this Skill.
Thick Skull
Strength
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.