Skills & Traits
Category: General
Block
General
A player with this Skill may choose not to be Knocked Down when a Both Down result
is applied during a Block Action that they are part of.
Dauntless
General
When a player with this Skill performs a Block Action against an opposition player
with a higher Strength Characteristic (before any modifiers are applied to either player),
this player may roll a D6 and add their own Strength Characteristic. If the result is higher
than the opposition player's unmodified Strength Characteristic, then this player increases
their unmodified Strength Characteristic to match that of the opposition player for the
duration of the Block Action. Modifiers are then applied as normal. If this player also has a
Skill that allows them to perform multiple Block Actions, such as the Frenzy Skill, then they
must make a separate roll for each Block Action.
Fend
General
When a player with this Skill is Pushed Back as a result of a Block Action
performed against them, then the opposition player may not Follow-up. This Skill cannot be
used against a player with the Ball & Chain Trait or against a player with the Juggernaut
Skill that is performing a Blitz Action.
Frenzy*
General
Every time this player performs a Block Action, if the target is Pushed Back, then
this player must Follow-up if able. Additionally, if after the target is Pushed Back they are
still Standing, then this player must perform a second Block Action targeting the same
opposition player and must again Follow-up if the target is Pushed Back. If this player is
performing a Blitz Action, performing a second Block Action will also cost the player a square
of movement. If this player has no movement left, then they must Rush. If this player cannot
Rush then they cannot perform the second Block Action. A player with this Skill cannot have
the Grab, Hit & Run or Multiple Block Skills.
Kick
General
If this player is nominated as the kicking player, then when kick Deviates this
player's Coach may choose for it to only Deviate D3 squares rather than the usual D6.
Pro
General
During this player's activation, they may attempt to re-roll a single dice. This
can be a dice rolled on its own, as part of a multiple dice roll or as a dice pool. To use
this Skill, the player must roll a D6: on a 3+ the dice may be re-rolled, on a 1-2 the dice
may not be re-rolled. The Skill cannot be used to re-roll a dice made as part of an Armour
Roll, Injury Roll, Casualty Roll, a roll made outside of the player's activation, or any dice
roll not made on the player's behalf (such as Argue the Call or if the Crowd Takes Action).
Once a player has attempted to use this Skill, they cannot use a re-roll from any other source
to re-roll the dice.
Steady Footing
General
Whenever this player would be Knocked Down or Fall Over, roll a D6. On a 6, this
player does not get Knocked Down or Fall Over. If this happens during their activation, they
may continue their activation as normal and no Turnover will be caused.
Strip Ball
General
When this player performs a Block Action against an opposition player holding the
ball, if the opposition player is Pushed Back then they will drop the ball in the square they
are Pushed Back into, at which point it will Bounce from that square. This Bounce will happen
before the opposition player becomes Prone (if applicable) but after this player chooses to
Follow-up.
Sure Hands
General
This player may re-roll the D6 when attempting to pick up the ball, though not when
making a Secure the Ball Action. Additionally, the Strip Ball Skill cannot be used against
this player.
Tackle
General
When an opposition player attempts to Dodge away from a square in this player's
Tackle Zone, they cannot use the Dodge Skill. Additionally, when this player performs a Block
Action against an opposition player, the opposition player does not count as having the Dodge
Skill if a Stumble result is selected.
Taunt
General
When a player with this Skill is Pushed Back as a result of a Block Action
performed against them, this player's Coach may choose to make the opposition player
Follow-up. This Skill cannot be used against an opposition player with the Take Root Trait
that has become Rooted.
Wrestle
General
When this player performs a Block Action, or is the target of a Block Action, if
the Both Down result is selected then this player can choose to use this Skill. If they do,
both players in the Block Action are Placed Prone, regardless of any other Skills they may
possess.